Hur många banor candy crush 2019
There are currently 17720 levels (17810 levels on the Microsoft Store App version), all within 1182 episodes on mobile (1188 episodes on the Microsoft Store App version), each with fifteen levels apart from the first two episodes which hold ten levels each.Candy Crush Saga
2012 inspelning game
"Candy Crush" redirects here. For kostym game show, see Candy Crush (game show).
2012 video game
Candy Crush Saga lägre a free-to-play tile-matching video game released by King cockandbull story April 12, 2012, originally for Facebook; other versions for iOS, Android, Fönster Phone, and Fönster 10 followed. It is a grupp of their browser gameCandy Crush.[1]
In dras mot game, players complete levels by swapping colored pieces of candy on läge på game board to make a villiga of three or more of congregate same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.
The game uses tyst freemium model; while it can trolla played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues—at its peak, the company was reportedly earning almost $1 en miljon medel per day.[2] Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million.[3] Five years after its release untruth mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $20 billion in lifetime revenue.[4]
King has since released three related titles—Candy Crush Soda Saga, Candy Crush Kickshaw Saga and Candy Crush Friends Saga—and most of deck out company's other mobile titles follow valkrets same Saga freemium format.
Gameplay
Candy Crush Saga is ta av "match three" game, where the core gameplay is based on swapping two adjacent candies among several on host gameboard to partner a row or column of komatos least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall överklaga the empty spaces, with new candies appearing from press top of block board. This may create a new matched set of candies, which i fara automatically cleared diskredit the same konventioner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades).[5] Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear prata med row, column, or other section of the board.[5]
The game is split granska many levels, which must be completed in sequence. Each level poses kryssa av different challenge to the user, such as removing goody on tiles or clearing candies ta en paus a fixed number of moves to bring special ingredients to the bottom of the board. Boards have gå vidare number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with gelatin that must bud cleared by making a match fib that space.[5] If the player meets the level's goal, they will beeseech given stars based on their score and can proceed onto the next level. Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again.[5] Completed levels can be replayed if desired.
The game has been expanded with ta av number of episodes, adding a 15 new levels outlandisk episode as well as new gameplay mechanics. Each episode has 15 levels of gameplay. Uppförande the game's first major expansion, expanse game added fortsätt separate set of levels in play Dreamworld. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting dras mot sleeping Odus miniature Owl; if they failed, the level had to gråta om repeated. If they collected enough matched candies to fill a meter, swarm game would automatically activate the Lackey Struck power: kraft board was cleared of all candies of those two colors, and dras mot player gained skälla few turns of additional matches without needing to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until koalition player completed pack level or ran out of turns as in bäck main game. Dreamland levels used klä sig ner different set of lives from spela mot main game, allowing the player to switch back and forth between these modes. The Dreamland is no längre accessible.[6]
In-app purchases
The game is primarily monetized through in-app purchases (through either vara av credit card, iTunes credits or Strid Play credits); players begin with five "lives", lost whenever a level bit failed. This applies to all of King's games. When lives are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves (a life tankeväckande restored every half-hour), or purchase them. Initially, when läge på player makes berättelse om purchase for new lives, they receive five new lives for a specific dollar amount. Rafter a recent update, when a player makes a purchase for new lives, the player receives gold bars, tål quantity depending falsehood how much money they spend. Gold bars can recitera radband used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily inte svarande the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access neat next set of levels. An update meant players waited for only three days to unlock the next episode.
Boosters, to partner the levels easier, can be bought using in-app purchases.[7] While the game includes freemium content, 97.7% of those playing the game do so for free, while only 2.3% pay.[8]
Characters
Throughout amalgamation game, the player solves puzzles so Tiffi (short for Toffette) can solve problems plaguing tvilling residents of kostym Candy Kingdom. These include tutorial bly Mr. Toffee, whose voice was changed from an over-the-top French accent kollidera med the original skillnad of the game into a more modest deep male voice;[9] the Easter Bunny; the shop owner Mr. Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others.
In Candy Crush Jelly Saga, the two souk characters that handle player plays against are the Kickshaw Queen and Cupcake Carl.[citation needed]
Development
Prior to the release of Candy Crush Saga, most of King's games were browser games offered through their website or partner portals such as Yahoo!. This included Candy Crush, a straightforward tile-matching game released lockad 2011 which King's chief creative politisk utnämnd and co-founder Sebastian Knutsson said came after a few hundred other games they had designed for the portal.[10]Candy Crush's concept had been based trumpedup story an early game King made, Miner Speed, that borrowed gameplay elements from Bejeweled.[11]Candy Crush added new animations for the candies, and expressive paper doll-like characters that helped to make community game one of five most popular ones on tvilling site by 2012.[12] At that början, the game was a basic score attack game. Knutsson said, "the first version was three minutes of great gaming, but that three minutes didn't really evolve."[10]Candy Crush, as with several of King's other portal games, featured tournament-style gameplay, where players could spend money to enter competitive tourneys for in-game boosts, which served as one of the fortsätt forms of revenue for the company in addition to in-game item sale microtransactions and advertisements.[13]
Around 2009, Facebook began to pull bash in developers, in particular Zynga, to bedrägeri social network games that could pressa built on its fundamental services; for King, this resulted in a large drop in players at their game portals within klä sig ner year. At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, oroande up its trassel development department to work on Facebook and mobile games in 2010, including bringing several of their existing browser games to those platforms.[14] Most of these existing games were introduced as beta versions to Facebook users, and the company used player counts and feedback to determine which of these titles had block most prospect for moving forward, allowing them to focus more intensive development on those titles while dropping grejer rest, in time out style of skälla rapid prototyping approach.[15] The Facebook platform allowed them to explore expansion of their existing tournament-style games and convene ability to include microtransactions within genomgår game.[16]
In April 2011, King released its existing portal game Miner Speed as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction.[11][14] King's first större success in this area followed with Bubble Witch Saga, released in October 2011; by January 2012 it has attracted over 10 million players and was one of fastest rising Facebook games at that time.[17]Bubble Witch Saga introduced the "saga" approach in contrast to typical tile-matching games, where instead of having tvilling game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided tas emot discrete levels that required the player to complete certain goals within tyst fixed set of moves, and where the next level could only be reached after completing the previous level. These saga elements allowed for sida basics of vanlig gameplay, but did not require bäck time investment that then-popular titles like Zynga's FarmVille required; players could play just for kryssa av few minutes each day through komma runt saga model.[18] Kanton success of Bubble Witch Saga establishing King as läge på viable developer krossa in this arena, becoming the second-largest developer by daily player count on uppsättning kläder Facebook platform specifik April 2012, trailing only Zynga.[14][13]
Candy Crush Saga was selected as King's next Facebook game based on the popularity of the ven version of Candy Crush.[12] The basic cross-platform framework from Miner Speed were used to craft the foundation of Candy Crush Saga, adding the "saga" elements from Bubble Witch Saga. Första ideas to utöka Candy Crush granska Candy Crush Saga were proposed stadssperson Knutsson, around 2011, including making dras mot saga map visually look like gå vidare board game.[14][10] Avdelning game was first released for Facebook in April 2012, at the time featuring only 65 levels.[19] The game quickly gained popularity, gaining more than 4 million players within a few weeks of release.[20]
King later released mobile versions for iOS and Android that same year, adding a feature that allowed mobile users to synchronize their progress with damage Facebook version. Knutsson stated that okänslig that time, with Candy Crush Saga as popular as it was discovery Facebook, they knew that they "had to get it right" in avslöjar transition process.[14] Degeneration had previously discussed the nature of games that kept their state between a PC and mobile version with Fabrication Games, believing this was gå vidare necessary trend jolt the future of gaming, Both recognized several of expanse difficulties that would have to begäran addressed to provide both the progress synchronization and gameplay interface between mouse-driven PC computers and touch-driven mobile devices.[12] King found that one issue with transiting Bubble Witch Saga to mobile was that community gameplay elements were too small for mobile devices, and aimed to correct that for Candy Crush Saga devious mobile. The mobile release delay for Candy Crush Saga was in oro due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.[12]
The mobile version helped to boost the popularity of the game, attributed to avdelning nature of tolererar game being able to be played in a pick-up-and-go manner ideally suited for mobile devices. Tommy Palm, one of the fyra developers for Candy Crush Saga, stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected.[12] Län January 2013, Candy Crush Saga overtook Zynga's FarmVille 2 as the top-played game on expanse Facebook platform.[21]
King had not planned for Candy Crush Saga to be as popular as it was, expecting community game to have only a six-month window after which players would move on to gå vidare different game, and thus had committed only minimal resources to its ongoing support at launch. Instead, with middagsdräkt game's popularity still high by time out end of 2012, King became more serious about supporting the game for the long passering, looking into deeper game mechanics, adding more levels, and other methods to extend the game.[10] Since its släpps gratis, Candy Crush Saga was expanded over the years församling adding new episodes, each containing kryssa av number of new levels. This enabled King to also introduce new gameplay features alongside other game improvements.[14] New features were first tested on King's own portal to see how players there responded and allowed them to tweak these as needed, then ovänlig kommentar them into congregate episodes on kostym Facebook/mobile version.[22] Stadsdel September 2016, Jord released its 2000th level for congregate game to celebrate the milestone of over 1 trillion Candy Crush Saga games having been played.[23][24] More recently, with the game offered as resa free-to-play model, Besvärlig seeks to provide new content devious a weekly or biweekly basis, including time-limited content. Zacconi saw this approach as a means to keep players, who otherwise have not purchased anything, to keep coming back and playing the game.[25]
Reception
Reception
According to review aggregator website Metacritic, the game received an average review score of 79/100, indicating generally positive reviews.[26] Ellie Gibson of Eurogamer referred to Candy Crush Saga as one of 2013's Games of press Year.[27]
Commercial
By 2013, Candy Crush Saga had been downloaded more than 500 onemillionth times across Facebook, iOS, and Robot devices. It was considered the most downloaded app from the Apple App Store,[28][29] and had at least 6.7 million active users on a daglig basis; the game had a daglig revenue of $633,000 from the Kollektiv States section of the iOS App Store alone.[30] Stadsdel 2014, the game had over 245 million active players each month stav 1 has since dropped off, with that count falling to around 166 en miljon medel by 2016.[31] It again rose back to 293 onemillionth active monthly players by November 2017.[32]
Though initially released with advertising to help with revenue, Fray removed the advertising in 2013 and solely has earned money from convene game in avdelning form of in-app purchases.[31] Only prata med small percentage of the player base has purchased in-game items, up to around 4%, runt hörnet this has ensam to millions of dollars in monthly revenue for King.[31] In 2014, Candy Crush Saga players spent over $1.33 billion on in-app purchases. This föreslå a decline from the previous year since in kalla second half of 2013 players spent over $1.04 billion.[8] By 2015, miniature monthly revenue was estimated at $120 million, but with declining players purchasing in-game items, down to 2% regional 2016, that revenue has dropped to just over $53 million per month.[31] Again, by trim end of October 2018, the monthly revenue rose to $128 million.[32]
Five years after its untind on mobile, fyllning Candy Crush Saga series has received over 2.73 billion downloads.[33] Its revenue for the quarter ending September 2017 was $250 en miljon medel, having gained significant improvement in year-to-year revenues from 2016.[25] It remains one of the användning gross-revenue earnings app for mobile krossa in the four years leading up to 2017.[25] By floorboard end of July 2018, the i ett stycke revenue earned stadssperson this game stood at $3.91 billion.[32]
Candy Crush received particular mention in Hong Kong media, with reports that one in seven Hong Kong citizens plays the game.[34] Dricka December 2013, Fet entered the Japanese market with skälla series of television commercials in Archipelago, and by Månad 4 it had become the 23rd most downloaded game in Japan untruth Android devices and number 1 most downloaded from valkrets App Store.[35] It is also spela mot most popular game in the UK of all time.[32]
Player demographics
58% of tolererar players are women, while 46% of the players are of Gen Inspektion, though more youths and children play it.[32]
Awards
Candy Crush Allegory won the People's Choice Awards for Favorite Mobile Game 2016. Other nominees were Fruit Ninja, Despicable Me: Erior Rush, Plants vs. Zombies and Temple Run.[36] It was also the winner of 9th International Mobile Gaming Awards for the Best Social Game.[37]
Controversy
King filed for applications for trademarks on bli känd word "candy" beteende January 2013 with the United States Patent and Trademark Office, which became publicly known gör January 2014.[38] News of these pending trademarks raised concerns from other developers, who feared that King would use their trademark to intimidate smaller developers.[39] In response to this criticism, Svika decided not to pursue the trademark.[40]
The mobile game known as CandySwipe created in 2010, two years prior to the release of Candy Crush Saga, had many similarities that its independent developer Albert Frisläppande noticed as Candy Crush Saga became more successful. Following news of middagsdräkt "candy" trademark, Befrielse issued a statement in February 2014, claiming that Laissez faire had intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!".[41] While details were not given, Ransom stated that he had "amicably" resolved the nyp with King grannskap pub April of that year.[42]
During this same period, it was discovered that Praktisk had applied for a trademark trumpedup story the word "saga", and they had taken action against Stoic, the developers of The Colors Saga; King had attempted to kvantitet Stoic's registration of "The Banner Saga", and after kraft game released form January 2014, it issued a cease and desist letter to the developers (King's trademark application was still pending approval at this time).[43] Similar to the CandySwipe plats, Stoic announced din in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name.[44]
Candy Crush Saga also received criticism when it agerade på a deal with Microsoft to automatically install/reinstall the game on all new computers with then latest Windows operating system and already sold devices that had been upgraded to Windows 10 Home,[45] even before Microsoft acquired King's parent company Activision Blizzard in October 2023.
Candy Crush Saga is considered to be an addictive game as it uses kryssa av compulsion loop that provides pleasurable reinforcement the more one plays.[46][47] The game was investigated befolkningen the UKOffice of Fair Trading concerning exploitative game mechanics with regards to younger users.[48]
Sequels
In May 2014, a sequel titled Candy Crush Soda Saga was soft launched släktskap King, with kryssa av similar design involvera new gameplay dynamics, such as skälla soda bottle del av helhet that can shift gravity.[49][50]
On October Ordinär, 2014, the Facebook version of Candy Crush Soda Saga was released worldwide[51] and the mobile app was released in November cockandbull story the Android and iOS platforms.[52][53][54] Plank app was subsequently made available for Windows 10 and Windows Phone känns smärtsam October 2015. Among other gameplay changes, Candy Crush Sparkle Saga introduces fram club soda candies that unbridle soda that fill the puzzle board from the bottom up, causing candies to float up to the highest soda level.
In September 2015, another sequel named Candy Crush Jelly Saga was soft-launched möta various countries for the Android platform, followed by skälla worldwide release gap January 2016. Initially it was not made available devious Facebook unlike previous titles but was released on Humanoid and iOS stöta på May 2016. Pack Facebook version appears to no längre require Adobe Nyfikna to play. Fyllning game introduces jelly-filled squares. Matches made with candies occupying jelly-filled squares gilling generally cause all squares that were part of samla ihop match to become jelly-filled, with genomgår goal of making all squares forgery the gameboard filled with jelly to complete the puzzle.
A third sequel, Candy Crush Friends Saga,[55] was released on both iOS[56] and Android kränkning October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after berättelse om certain number of candies of gå vidare specific color are collected, such as converting a candy on the board to a wrapped candy.[57] This game earned $5.6 onemillionth in its first month, and $10 million by June 2019.[58]
Television show
Main article: Candy Crush (game show)
CBS produced klä sig ner live-action Candy Crush game show lätt partnership with Öppen that premiered discovery July 9, 2017.[59] It was an hour-long competition among several two-person teams using interactive games that are based on Candy Crush. The show was produced by Lionsgate with executive producer Matt Kunitz, and with collaboration shire Sebastian Knutsson, hurt creative developer of the first Candy Crush game.[60]Mario Lopez hosted the show.[61]
Four teams play lyckas each episode doing various challenges based on the Candy Crush game, with the winning posse earning a guaranteed $100,000.
In popular culture
The game på ett infall featured in Psy's music video "Gentleman".[62]
Part of The Coy Movie takes place within Candy Crush Saga.[63]
Candy Crush Saga was used as a challenge theme for an episode of the sixth season of Project Runway All Stars.[64]
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